VIOLENCE AND RELIGIOUS ETHICSThis is a featured page

Each student should select one article from the list below and put your name and today's date (whatever date today may be) AT THE END OF IT of it IN CAPITAL LETTERS AND BLUE FONT. During the appropriate week, complete the reading, write a summary of the reading, and also post it ON YOUR INDIVIDUAL BLOG. All postings should appear before class. Each article may be assigned to one student only, so choose early and choose wisely. You can change your mind later, but your choices will then be limited only to those articles as yet unclaimed. However, new articles will be added by me as they are located throughout the semester. (Feel free to let me know if you find something appropriate, but DO NOT POST IT ON THESE PAGES - I WILL POST IF APPROPRIATE).


VIRTUAL VIOLENCE (AND THE PROBLEM OF ETHICS ONLINE)
  • Anderson, Craig A. “Violent Video Games: Myths, Facts and Unanswered Questions.” Psychological Science Agenda 16:5, October 2003. Available at: <http://www.apa.org/science/psa/sb-anderson.html> Accessed January 16, 2008-Harry Muniz.
  • Ballard, M.E., & Weist, J.R. “Mortal Kombat: the Effects of Violent Video Game Play on Males’ Hostility and Cardiovascular Responding.” Journal of Applied Social Psychology 26, 1996. 717-730. [Available at IC Library]
  • Cooper, Wes. 1996. "Wizards, Toads, and Ethics," in Computer-Mediated Communication Magazine (ISSN 1076-027X), Vol. 3: no. 2 (January). Available at: <http://www.december.com/cmc/mag/1996/jan/toc.html> Accessed January 16, 2008.
  • Cranford, Michael. "The Social Trajectory of Virtual Reality: Substantive Ethics in a World Without Constraints." Technology and Society Vol. 18, 1996. Archived at <http://sundoulos.com/articles.aspx?in=18. >Accessed December 28, 2007.
  • Dibbell, Julian. "A Rape in Cyberspace: How an Evil Clown, a Haitian Trickster Spirit, Two Wizards, and a Cast of Dozens Turned a Database Into a Society." The Village Voice Vol. 38 (51). December 1993. <juliandibbell.com/texts/bungle_vv.html> Accessed December 29, 2007.
  • Flanagan, Mary, D. C. Howe, and Helen Nissenbaum. “Values at Play: Design Tradeoffs in Socially-Oriented Game Design.” Proceedings of the CHI 2005 Conference on Human Factors in Computing Systems. April 2-7, 2005. Portland, Oregon. New York: ACM Press. Available at: http://portal.acm.org/citation.cfm?id=1054972.1055076. [requires subscription; ask librarian for help]
  • Haeberle, Chuck [a.k.a. "Travelin' Jack" or "Greebo"]. "An Essay on Ethics and Virtual Reality (Don't Get Mud In Your Eye)." LegendMUD Archives. <http://www.legendmud.org/links/essay> Accessed December 29, 2007.
  • Hamelink, Cees. “Human Rights in Cyberspace.” Prepared in 1998 for the UN Chronicle. Paper presented to the Victorian section of the Australian Communication Association, 5th December, 1989. Available at: http://www.religion-online.org/showarticle.asp?title=283. Accessed January 14, 2008.
  • Hersfeld, Noreen. “Video Shootout.” The Christian Century, May 4, 2004. 22-23. Available at: http://www.religion-online.org/showarticle.asp?title=3049. Accessed January 14, 2008. TIM SCHMITZ
  • Hodges, M. "Cyber Therapy." Computer Graphics World. Vol. 24. Issue 1. Jan. 2001. 28-35. Archived at: <http://www.cgw.com>. Accessed December 29, 2007. [note to students: you will have to search to find this article but it is there]NIKKI QUARRIER



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