VIRTUAL REALITY BOOKSThis is a featured page

Choose one book from the list below. Put YOUR NAME at the END OF THE ENTRY that you have selected in BLUE FONT. Locate a copy of it (I recommend Amazon.com used or half.com). Read it and write a book review. See the specs on Blackboard for guidance.


Each entry indicates if it is available at Cornell Library, IC Library, and what the cost should be if you purchase it used. You can also get any of these books via interlibrary loan through the IC Library.


  • Aarseth, Espen. Cybertext: Perspectives on Ergodic Literature. Johns Hopkins University Press, 1997. [available at Cornell Library] $15
  • Benedikt, Michael, ed. Cyberspace: First Steps. The MIT Press, 1992. [available at Cornell Library, IC Library] $1
  • Gitlin, Todd. Media Unlimited: How the Torrent of Images and Sounds Overwhelms Our Lives. New York: Henry Holt & Co., 2002. [available at Cornell Library] $8Ashley May(blue font not available)
  • Hayles, N. Katherine. How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. University of Chicago Press, 1999. [available at Cornell Library, IC Library] $11
  • Hillis, Ken. Digital Sensations: Space, Identity and Embodiment in Virtual Reality. University of Minnesota Press, 1999. [available at Cornell Library] $8
  • Holmes, David, ed. Virtual Politics: Identity and Community in Cyberspace. London: Sage, 1997. [available at Cornell Library] (too expensive to purchase)
  • Jenkins, Henry. Convergence Culture: Where Old and New Media Combine. NYU Press, 2006. [available at Cornell Library, IC Library] $20 Harry Muniz
  • Jones, Steve, ed. Virtual Culture: Identity and Communication in Cybersociety. Sage Publications, 1997. [available at Cornell Library; IC Library] $30 MARK GLASER
  • ------------------. Cybersociety: Computer-mediated Communication and Community. Thousand Oaks, CA: Sage, 1995. [available at IC Library] $3*Greg Rappaport*
  • Levy, P. Becoming Virtual:Reality in the Digital Age. New York: Plenum Press, 1998. [available at Cornell Library] $14 PETER MOTZENBECKER
  • Ludlow, P. ed. High Noon on the Electronic Frontier: Conceptual Issues in Cyberspace. Cambridge, MA: The MIT Press, 1996. [available at Cornell Library] $1
  • McLuhan, Marshall. Understanding Media: The Extensions of Man. Cambridge, Mass.: MIT Press, 1994. [available at Cornell Library; IC Library] $10
  • Munster, Anna. Materializing New Media: Embodiment in Information Aesthetics. Interfaces: Studies in Visual Culture Series. Dartmouth Press, 2006. [available at Cornell Library] $22
  • Murray, Janet H. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. Free Press, 1997. [available at Cornell Library; IC Library] $8 Nikki Quarrier
  • Niasbett, John. High Tech / High Touch: Technology and Our Accelerated Search for Meaning. London: Nicholas Brealey Publishing. 1999. [available at Cornell Library] $1
    Rheingold, Howard. The Virtual Community: Homesteading on the Electronic Frontier. The MIT Press, 2000. [available at Cornell Library; IC Library] $7
  • Shields, Rob. Cultures of the Internet: Virtual Spaces, Real Histories, Living Bodies. London: Sage Publications, 1996. $3 LIZ KRANZ
  • Smith, Marc A. and Peter Kollock, eds. Communities in Cyberspace. New York: Routledge, 1999. [available at Cornell Library] $30
  • Taylor, T. L. Play Between Worlds: Exploring Online Game Culture. The MIT Press, 2006. [available at Cornell Library; IC Library] $20 GAL FLAM
  • Turkle, Sherry. Life on the Screen: Identity in the Age of the Internet. New York: Simon & Schuster, 1997. [available at Cornell Library] $15 [special edition recommended]
  • -----------------. The Second Self: Computers and the Human Spirit. The MIT Press, 2005. Chris Hendrickson



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